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Animare 51 posts
Hi all,
I was just wondering, what would one recommend for the method of making that specular gleam in the eyes?
Im thinking of maybe having a couple of spotlights with a lookatconstraint pointing at the eyeballs...but..hmmm can anyone suggest any other way to tackle this and get reayll good looking eyes?
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Cameron 2,374 posts
You could do it that way with the spotlight, I've seen it in a tutorial somewhere.
You could also create an outer layer that is all invisible except the shape of a highlight, and make it all white and overexposed,
You could build it into the eye material
So many fun ways to think about
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MikeWilson 638 posts
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ALi 608 posts
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Animare 51 posts
Cool thanks guys! I'll have to research more into layered shaders, and I might go with seperate objects for now.