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Richard 1,943 posts
lets say i have a scene with 7 spheres and i want 1 particle emiting on eatch sphere, does anybody know how i could do that? i tried various things with the position object operator, but it doesn't work because its spawn 2 particles on one and none on other sphere. i would supose i need to write a birth scrip or a script operator, if so would you know how to? thx
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ALi 608 posts
i don't know scripting well. however I would use seven events, each one for one sphere. and if want similar particles i would use paste instance except position object operator.
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Cameron 2,374 posts
Cant you just throw in distance apart number bigger than the width of each sphere?
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Richard 1,943 posts
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Cameron 2,374 posts
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Richard 1,943 posts
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ALi 608 posts
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ivanisavich 4,196 posts
The "distance apart" setting is in the position object emitter's settings.
And yes, as long as you set the distance apart to >1 and you click on "delete invalid vertices" it shouldn't create more than 1 particle per point/pivot.
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Cameron 2,374 posts
OK yeah I just checked, its got an almost logical stop that disables the distance apart (which is actually called seperation - distance) on pivot point, I'm thinking because there is only 1 possible point in 3dsmax space that it can be, so cannot seperate to different locations, which obviously isnt useful now with multiple objects.
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Cameron 2,374 posts
Should be fairly simple to create a script that selects the objects, creates an object with a vertex at their pivot and then links to the parent object, and then groups it together.
It's been so long since I've scripted in max that I wouldnt know where to start.
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Richard 1,943 posts
nevermind i'll do it by volume and position 2500 objects again... thx a lot the both of you
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Cameron 2,374 posts
I'm intrigued, what on Earth are you making?
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Richard 1,943 posts
cant say right now... i wish i could. i will let you when my boss will allow me. but for the particles.lol i dont think these pc could handle it.here is why
i need to have a first 2500 particles so that others can emit from it. once the ones emit, they need to go somwhere leaving a trail behind them and finaly they group up to make somthing so it aslo involves morphing and stuff like that. i'll once again let you know when i will be allowed. so there will be like 54 243 442 532 paritcules about lol ha ha, my boss is crazy
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Richard 1,943 posts
new question,
how can i make particles follow splines with pflow. because as far as i remember, you cant use the path folow with pflow... o can you?. in that same scene, i need the particles to follow 3 differant splines and group up to make a logo...
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Cameron 2,374 posts
You can just hook another object (like a sphere, or cylinder) up to follow a path, and then do a speed by surface, and do either parallel or by surface normals of that object.
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Richard 1,943 posts
basicaly, the particles are emmited from seats, then, they wonder about and then they need to groop up into three major flows, would you think it should be done with a find target to find them spheres? or some other way...
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Cameron 2,374 posts
I dont really understand what you mean, but from the sounds of it the find target would be suitable.