The first thing I would suggest is getting some reference material. One of the most important parts of rigging is getting the bones in the right place so you get a fairly natural deformation of the mesh. Have a look at books or websites that have the skeletons and also plenty of resource material of the animal with wearing it's skin
As for the actual rig itself it kinda depends on what you want to do with it and how you want it to move. For the hind legs of a quadruped don't make the mistake of treating it like a human leg that is turned backwards. If you look at any four legged animal the structure of the rear leg is very similar to that of our own (it's just that they are walking 'on tiptoes' so to speak).
So just casually putting in an IK Handle where it 'looks' like it makes sense (ie. from where the leg kinda leaves the body to where the foot contacts the floor) will not always give you the results you want because that would actually be an IK from the 'knee' to the ball of the foot (not the hip to the ankle) This may be what you are after if you want quick results but I'd suggest getting the bones sorted and just playing around with different IK setups.