I found this (rather old) plugin called deconstructor which seems usefull:
From the site: "its main purpose is to slice a solid object into pieces, that it can easily collapse in combination with a physics tool (like discreet reactor)."
problem however is that you get loads of intersecting objects resulting in totally explosive reactor behavior. Anyone knows how to make this work?
Rudi
rudinie
7 posts
01 Mar 2007
Too bad nobody could help me out so far so i tried using PF instead of reactor. I found a great little script to attach "broken" geometry to particles at: so i learn a lot. Scripting is new to me, pf pretty much as well, hell, even Max is pretty new to me so i'm having great fun.
One little thing i can't seem to find yet though is how to make chuncks of geometry that hit the ground deflector bounce once or twice and end up with the right rotation. I broke the geometry up in a lot of squares and now those squares end up in unnatural angles on the floor.
I could ease the squares to the right rotation, but that does not look very natural with the movement.
Reactor does this very well, but now i only have geometry on particles.
Anyone any ideas?
If it helps i could maybe render out a little preview so it's easier to see what it is i'm rambling about.