You are like a ninja with your quick responses.

That seems like a clever work around that I probably NEVER would have though up0. However, I ended up making a morph target for the mouthbag above the skin mod and it seems to be doing the job.
It also seems like the way to go as I'm going to need to apply these changes to three other animators working on other scenes who already have the original bag in place.
We'll see where I am after that I suppose. One other quick question. No need to go too in depth with the process, its just I don't know where to start looking...
We had some original morph targets for the face and the rigger made some sliders (edit: sliders on the GUI) but the morphs were kinda lame and we've since made more. Rigger isn't here though now. I have no idea where the interface creator is even located. Any hints? Its not that big a deal, I can key right from the modifier attributes, would just be a little easier.
Appreciate all the help, kind wizard ninja of doom.