Hello Everyone,
I been working with MAX for about 3 solid months now (well longer then that, but got serious with it about 3 months ago) and really started to get the hang of modelling and uv unwraps, and all, but one thing im still VERY lacking in is realistic lighting/rendering setups.
I've attached a model I rendered, its a simple helicopter I made. Its actually about 260k polys (but whos counting

anyway, im hoping I can get some tips and suggestions on setting up a realistic lighting rig for this model, somehting that will make it look good.
anyway suggestions would be appreciated, thanks!