Hi. Hope this hasn't been posted before, but I've done a search and can't find a solution.
I am new to 3ds Max, and wanted to use a particle system to simulate paper money fluttering down onto a table top.
I got Particle flow to do a basic animation, using a UDeflector to stop them when they hit the table. But I cant stop the particles from intersecting each other. I want the notes to stack up on top of each other as they land on the table, but they move through each other.
I played around with using interparticle collision in the Blizzard system, but still no luck.
Does anyone know the solution?
Thanks for any help