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diemacht 1,045 posts
Hi im right now in unwrapping a model i made but when i add meshsmooth the texture totaly crunches at some spots and looks aweful ugly.
And add meshsmooth in advanced is not so good because then there are too much poligons to deal with (im not so good at unwrapping) so any ideas how i can compansate this.
edit: i think it happes of the smoothing groups
is it possible to change sg after i mapped the object?
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ivanisavich 4,196 posts
Hmm...can you post some screens of the problem?
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mcernusca 113 posts
You unwrap your base mesh, not your subdivided mesh. (if you are already doing this, explain why the extra geometry provided by subviding is hard to deal with)
Smoothing groups can be changed at any time. Again you do this on your original non-subdivided model. Also make sure to check the 'smoothing groups' checkbox under turbosmooth (you shouldn't be using meshsmooth anymore, it is slower than turbosmooth)
But yeah, post a screenshot. I think this might be a workflow problem.
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diemacht 1,045 posts
ok ill post some screens tomorrow when i get to my computer.
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diemacht 1,045 posts
so this is the example abow without turbosmooth and below with. the problem is i dont know how to edit the s.groups at this state since i cant return to my edit poly modifier.
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diemacht 1,045 posts
by the way i solved it
http://www.louismarcoux.com/index.htmlots of tips'n tricks.