So, I'm working with a rather complex scene. Basically, I have to unwrap/texture a scene for someone. I usually prefer to do the modeling if I'm going to be unwrapping/texturing, because I know how I work.
Anyway, a lot of the things are just copies/duplicates. How am I supposed to "propagate" the UV unwraps I apply to one of them, to the children (i.e.-they're setup as parent/children, IIRC). I know what a dummy object is, but not sure of in this scene it's more for exporting for rendering reasons (i.e.-making these items all instanced objects in the real-time engine), or they're supposed to aid me in unwrapping all the duplicates.
However, I think it's supposed to be unwrapping/texturing the parent, then applying this to all the children. I know the Mateiral Editor has an option for the materials (propagate material to children, or something like that), but wasn't sure how the modifiers work with the parent/children relationship.
Is that question sorta clear?

Edit:
Ok, I'm sorting through the scene pretty well, but this is going to take forever.

Edit 2:
Ok, did some more reading, and I think I got things solved. Modifiers applied to the parent object are propagating to the instanced object(s). Further results later, I'm sleepy.