So I've run into a weird problem: at work we typically render everything to an 800x600 screen, but recently we've added a 960x600 option for our screens, effectively adding 80 pixels to each side of our old screens. Thinking this would be an easy task to solve, I happily just swapped out the Width settings in the Render Dialog, but lo & behold, it crops down the image vertically rather than expanding the image horizontally to give the correct resolution. Kinda strange way to solve the problem, yet this is the exact behavior that the help describes under the definition of aspect ratio. But it's giving me some crazy nightmares: we're going to have to reverse engineer a ton of previous artwork to this new screen.
Everyone at work has come by with solutions like translating the camera left and right and stitching the renders together or pulling the camera back and rendering at a higher resolution, but they aren't taking the perspective shifts of a 35mm camera into account. I have a camera pullback with an animated jet that gets cut off on the right side of the original 8x6 frame that I now need to be able to render the extra 80 pixels of horizontal resolution that our new screens add.
Short of rendering out the 800x600 version, loading it into a new 960x600 file and reanimating the camera frame by frame to match it up, does anyone have any suggestions for me? In the end all I need to do is add those extra 80 pixels left and right...
And sorry if there's a simple answer I'm completely overlooking, it seems like a simple enough problem.