Hello All,
I just want to say after reading simplycg, this site rocks and has been an inspiration for me to continue learning. So for that, thank you!
Ahem, now the problem. I have been researching the possibility of Taking a Character Studio Biped from 3D Studio Max 9 and bringing it into motionbuilder- and back.
So far, I have successfully brought in the model and Biped from 3DS Max 9 SP1 and used it in motionbuilder with no problems after characterizing it. ( [url="http://img57.imageshack.us/img57/9200/output0097rf1.jpg"]Screenshot of working model[/url])But after the animation is done, and I save the .fbx file, Bringing it back into max is a whole other can of worms.
I found this article upon searching for an answer about it?:
I followed all the steps aforementioned, with no luck.
Here is a [url="http://img91.imageshack.us/img91/4949/ss2windowundercursorbo3.jpg"]screenshot[/url] of the error i get before things go crazy. [url="http://http://img186.imageshack.us/img186/5802/ss3oj2.jpg"]I am using default settings[/url] except for scale unit conversion / Exclusive Merge as directed by the forum post @ autodesk.
So my question is does anyone know the things I need to consider in terms of bringing an animation from Max>MB>Max? An help would be appreciated. Thank you for reading