Hi guys
I'm currently working on a little animation, but i've a strange problem at render : my ground seems to vibrate, and produce the following weird effect :
I'm using Mental ray with max 7, and the ground materials is quiet simple:just a mix between two dirt bitmap, with noise in bump channel, and raytrace in reflection. The render is outputed in .rlf
I Can't find how to fix this
I found also really strange than when i use particles they affect the dof and the fog added after in post production (you can see it at the end, it should be some smoke, but i've got nothing exepte this weird effect) . I've the same problem if i put fog and dof in max. I think it's because M.R. don't take care of the particles when it genereate the z and the alpha layer. Anyone have a solution to make this possible?