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anim84food 9 posts
Howdy. I'm trying to set up an object so I can rotate it from one of two pointer objects. I want to be able to select and animate EITHER pointer object and have the mesh follow. I've tried a combo of constraints and linking, but I'm not getting the result I want. I can't seem to get my mind around this so I thought I'd ask y'all for help. Thanks!
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TheOnlyAaron 188 posts
When confronted with a situation like this, I either figure out what order I need my pivots, and make multiple points in a chain that allow me to get whatever moves i want, or I use a link constraint.
go to animation > constraints > link constraint. and you can pick the object you want as your first parent. then in the dialog in the motion panel you can select other parents at the time you want to use them. Essentially it allows you to animate the parent object.
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ivanisavich 4,196 posts
You can do Aaron's tactic, or you could setup a two-bone IK chain between teh two points, and then link the mesh to the bone....it would work similarly.