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Daniel 103 posts
Hi! I used a pflow with shape instance of one object that has a texture. "Acquire mapping" and "acquire material" are checked but my particles have no texture (and the display are geometry mode). (particles have the correct geometry). Can you say me please what I have to do for applying textures to my particles? Thanks a lot!
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JayG 1,164 posts
Is your texture showing up on the original instanced object?
Do you have show map in viewport turned on for that texture?
In my experience you shouldn't have to do anything else to get it to work. You might have a conflicting operator in your pFlow event.
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Daniel 103 posts
Hi JayG. I have checked my scene. I think you are right saying that there is a conflicting operator. Becuse I create another pflow and the particles get the same textures of the source object. This is my particle view
I trying to make the Tyson tutorial about reactor and particles. The scene is pratically the same with different objects. While the rock (I made a rock instead of the cannon ball) hasn't already smashed through the wooden door I can see my particles correctly textured. (in the screenshot marked in red). But when the rock hit the door and the Event 05 begin, the particles lost textures and return of the same color of my display operator.
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JayG 1,164 posts
You need another Shape Instance operator in Event05 and Event06. It can be the exact same, you just need to reassign it in each event. pFlow will keep the objects shape through passing events but for whatever reason it won't keep the material, so you need to repeat the operator in each event.
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Daniel 103 posts
Thanks JayG! It works!
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Daniel 103 posts
I have another little question (OT). Can you say me please how can I render only the particles pass? I see the list of passes but I didn't find anything useful. (I have search for a particles or effects pass in the render element). Thanks a lot again!
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d4rk3lf 109 posts
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Daniel 103 posts