First post!
Anyway I've been trying to figure out what seems to be a very basic function in pflow - asigning different objects to one particle system - I've tried to follow one of allan mackay's tutorials involving scripting - but I cant figure out how to do it from scratch again.
Basically, what i was trying to do is to have a tiled floor using L - shape solid - lock pattern, and then using a deflector get it to gradually crumble away. Probaby very easy to do but lol i have to make a first post!
Thanks guys and this forum is awesome

good on you cameron