is there an accurate way to loop particle systems in 3ds max? it sounds odd but i need to make a 2-4 second animation that loops, of fire obviously. i'm pretty sure that i could fake it by overlapping animations in premiere and changing opacities but that gets technical and annoying >.< wondering if there was any ofther way.
PS: aura is a great fire engine, but is not good for what i am doing, most unloopable thing ever,