Hello, I have found this video example on one cg-forum, but it was done in Maya. Any ideas how to make Tail and Jaw deformable in real-time like in this video in 3ds max:
http://rapidshare.de/files/19295776/skel.wmv.html
I don't really see how it would be useful with animating, other than to pre-vis movements.
I have no idea how you'd go about doing that interaction in max. Most likely you'd need a pretty heavy script in place to allow for it. Each bone and such would have to be weighted with mass and such.
The only thing I have seen similar is when u have a fully rigged character in max, and then assign the correct reactor hinges and weights and all that to the objects with the right collision settings, and then using the dynamics preview of reactor.