Intro
Ok guys, i have been having problesm with blobmesh - or rather i have no clue how to use it. Some times it works when i play with the settings, but most of the time it doesnt work.
Scenario
I have a scene using Pflow - (Also tried just using regular parray) - of a human head. I have animated it to gradually disperse into the air - and the rendered animation looks good. BUT, what i planned to do next was make it water-like - using blobmesh. So the logical thing to do would be to put a blobl mesh into the scene and assign it to the pflow object / events? lol apparently not - no matter how hard i play with the settings or how high(or low) my particle count is, it just doesnt work - sometimes i get one or to little blobs over the particle mesh but nothing more. Its getting very frustrating because i'm also trying to do other water simulation scenes withOUT using realflow and its getting hard and annoying.
Anyway, if you could help me or suggest any other plugins that would do something similar, it would be great
*I'm just about to rip the insides out of my computer and throw them out the window lol*