Looking good guys.
Things I still want to write tutorials about:
- MeshSmooth in depth. A tutorial about the ins and outs of MeshSmooth, which is one of the most important modifiers in Max if you ask me. Especially the pre-work and the whats-to-be-expected (the knowledge to know what will be done when MeshSmoothing) will be points of focus.
- Brazil: an introduction. A tutorials that basically describes how to get quick and dirty result with the Brazil rendering system. It's difficult to get the first couple of steps right and yet they are very simple.
All to be done this summer, I hope. If I can find the time next to the 3D work I have to do (and the 1000 blueprints I still have to add to my website, lol).