i should start by saying that my ultimate goal is not to be an animator. I originally wanted to work on effects for big movies, now i want to make my own movies. I enjoy making things that are not real appear real on screen, and telling stories. 3D and animation lends itself well to these tasks, so I use it.
In the ealry 90's i was in a metal band, and loved it and wanted to do it forever. Then our singer left for a job, and i decided to go to school to learn to run a recording studio so i could produce our albums when he got back. I called the Art Institute of Pittsburgh about their recording program. While on hold talking to a rep there, the recording i was listnening to mentioned that Doug Smith from ILM was on their board of advisors. when the rep came back, i asked why an ILM guy was on their board. Star wars, indiana jones, and the back to the future movies were my favorite movies of all time, so i knew ILM. The rep said they had a special effects program there at the school, so i thought that sounded like more fun, and asked to be on that tour instead. It also meant my career wouldn't depend on the moods and whims of 3 other people.
So i went to school for two years and learned the basics of every kind of special effects - miniature models, prosthetic make-up, prop and set building, design and drawing, prototyping, and a bunch of other industrial design stuff. During the AutoCAD class, I started messing around in 3D Studio (before it was Max). At the end of my second year, Max v.1 was released and we all took classes with it. Most people hated it, but i loved it. Most people were there only to make Klingons and zombies. After a while, I started asking questions the teachers couldn't answer for me (how do i make smoke that looks real?). So my last quarter there I got the computer animation dept to let me into an Alias Power Animator class. I didn't like it much - it was so much easier to do the same things in Max. When I graduated, I was the first person at the school to make a short movie there that used digital effects.
anyway, i graduated and within the month packed up everything i owned and moved with a friend to Los Angeles. I only had $600 and we didn't even know where we were going. I had no job or interviews lined up, and didn't even know where to start looking for somewhere to live. We got off the highway in Burbank, and I'm still there 9 years later. When we got out here, I was really hoping to get a job doing computer effects. But once here, I realized what a beginner I was and how hard it was to get into big shops. My first job was doing fiberglass molds at a miniature shop where every day i had to shop-vac the water from the leaky roof, and the boss would call all of us "chimps", and i made $6 an hour under the table. But, on the plus side, i got my first movie credit there and got to work on a commercial at ILM's commercial division here in LA (back when they had one). I left there to go to another small shop, where i worked on TONS of tv commercials, tv shows, and B-movies. I learned a technique called foam fabrication which I still use for making props, armor, costume pieces, or almost anything else practically. i was there for almost 2 years before a friend of mine invited me to work at Amalgamated Dynamics Inc on "Bubble Boy". Right after Bubble boy, i was one of the few people they transfered over to work on "Spider-man", and I ended up staying at ADI for quite some time. The only times I left throughout most of it was to work at Rick Baker's make-up shop. It really is true - connections and networking are extremely important. Once I was into the big shops, I was able to work anywhere I wanted.
During the first Spiderman, one of the owners of ADI was putting together a book project. I asked if I could help out doing some Photoshop work. I volunteered for free, just to get some real experience doing something - anything! - digitally. So i worked on maybe 3 or 4 shots for the book.
http://www.amazon.com/Worlds-Mission-Di ... F8&s=booksAlso during this time, a friend of mine wanted to make a short sci-fi movie, and asked if i'd help out doing digital stuff. I hadn't touched a computer (except for internet and photoshop) for almost 4 years, but i said sure, i could do whatever he wanted! So i immediately began trying to learn after effects. It was hard at first, and i called a friend in post production to give me a one-night walkthrough of the program. then i did the crappiest fx ever for my friends movie.

After that, the guy who supervised all that artwork on the book went back to work at this tiny little shop that did all the digital effects for the Austin Powers movies. Work at ADI was coming to and end (they lay everyone off between movies), and he asked me one day "you know after effects, right?" and i said "just a little bit". So i got hired there on "Goldmember". I learned reallt quick, and got really good and fast at after effects on that movie. There was only one guy doing 3d on that movie. near the end, they needed a few other little background 3d things, and i mentioned i could do 3d. So, I got some 3d stuff in there!

All that pretty much cemented my position at that shop. I did something like 60 shots on that movie. So then I went back and forth for a couple years, creatures and make-up to digital stuff at the little shop. My last creature/make-up job was Aliens vs. Predators, which i left halfway through to go work on Starsky & Hutch. Then a friend I made during Austin Powers contacted me about working at Cafe FX on "Sin City". Sounded fun, but there were 2 drawbacks - i'd be living in a hotel for about 3 months, and i'd only be compositing. The big shops are VERY departmentalized. So i did it, it being a big shop and me wanting to network and all that. It was great experience, but living in a hotel was boring, and i was stressed for a while trying to grasp nodal compositing after years on AE. Cafe wanted me to stay, but i said no thanks. Went back to my usual antics at the little place. Then, an opportunity came to get on at Rhythm & Hues, where I am now. Again, I'm just compositing, but its a great place to work. Now I'm kinda bored with compositing and working on other peoples movies. This year I really kicked my own butt in gear on making my own things - 2 shorts this year so far!
I also still work evenings and weekends sometimes at the little shop (Pacific Vision Productions) because they can't seem to find any other good AE compositors/3d generalists. Sometimes its nice, sometimes its a pain. But i like the work there better. On "Tenacious D:Pick of Destiny", I "owned" over 100 shots - compositing, 3d , tracking, color correcting, whatever needed done. On "Garfield 2" at R&H, I did 12 shots, only compositing. The little place is much more fun and challenging.
so that's my story. sorry its so long, just wanted to be thorough in the hopes that some detail may help someone else. here's a list of what i've done, but it's not entirely complete.
http://www.imdb.com/name/nm0448332/http://www.imdb.com/name/nm1239968/ (yes, I acted in this one. poorly, i might add.)
To me, the important parts of my path to where I am were volunteering to do effects when i didn't even know the program (it forced me to hurry up and learn!), and not turning down an opportunity when it arose. I also worked very hard to not burn any bridges when I'd leave places. I usually never left somewhere if I thought they wouldn't hire me back.
Strange industry, though. Once you're in, you're IN. Digital Domain called a couple weeks ago, had to say no. I think if ILM called, I'd say no. I think the only place I'd leave here to go in a heartbeat is Weta, and that's only if they're not working on a videogame movie. I just wanna work with Peter Jackson.
crap thats long.