Whilst searching for some of the texture maps used in FF: Spirit Within i found this interesting interview with the development team that were the brains behind the project. granted its quite an old movie now and the industry has advanced by leaps and bounds but i dont think we have seen a project of this magnitude realised i:
http://www.eetimes.com/story/OEG20000913S0026
also for any of u composisting types out there (namely tyson) ..what exactly is a false color image?n cg.
heres the interview hope you guys enjoy reading it:
http://arstechnica.com/wankerdesk/01q3/ ... iew-1.html
and heres a bit of info on the Gscube