I haven't been here for awhile, I like the new layout and theres still a lot of people I recognize.
I haven't been doing much 3d work at all, since I have been busy at school and all. So I decided to show you guys what I have been up to for the last 4 months. For one of our classes our group decided to create a game using a non-conventional input system.
So it makes use of a bluetooth connected WiiMote, and USB connected accelerometers to create a novel game interface.
As of right now it only supports one WiiMote so only one person can use the "WiiSuit". There are plans on adding multiple WiiMote support in the future as well as adding other features.
If you have a WiiMote and Nunchuck I highly suggest trying it out. It still works with just the WiiMote and not the Accelerometers, .
You can also play it with just a keyboard.
Here is a video of the game in action with the WiiSuit all hooked up.
http://learningcentre.markpintar.com/tu ... 0Play.htmlyou can download the game here:
https://www.codeplex.com/Release/Projec ... seId=12774or
http://learningcentre.markpintar.com/fi ... tv1.1b.zipThe game was coded in C# and DirectX9.
My role was to implement the WiiMote and Accelerometers, doing the move recognition, and various other programming tasks. I also helped out with some of the designs.