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Darkside 101 posts
Hey, im having a problem combining mouth blendshapes with my jaw joint. When I connect the blendshapes to the head and use them, they work as intended, and the jaw works properly also with no blendshapes on. However if i'm to mix them, they will break and cause the jaw to fold up and do all kinds of weird stuff. Anybody have any ideas on what i'm doing wrong? I can post pictures if necessary. Thanks
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Global 1,589 posts
You may need to post some images... not sure what you mean by it 'folding up'. One thing I'd check is the order of input as that's the most common problem with blendshapes (the blendshapes need to come before the skinCluster)
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Darkside 101 posts
The blendshapes are infront of the skin cluster. Is there a way I can change that without having to re-weight the entire face?
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Claymation 600 posts
Right click your geometry>inputs>all inputs. Middle click the blendshape node and bring it below the skin cluster.
I wish it just did that automatically.
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Global 1,589 posts
It can do it automatically when you apply the blendshape. On the advanced settings tab you can select "Front of Chain". Though personally I'd always advise creating your blendshape node first, before skinning - you can always add to that node later.
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Darkside 101 posts
Thanks for the help, though i'm getting an error doing the fix in the Inputs window. It says (//Warning: skinCluster3 is not deforming Head.) even though it really is...
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Global 1,589 posts
That sounds odd... but the switch round makes it work? Can you do a print screen of the input list? May be able to identify where that error is coming from
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Darkside 101 posts
here's a screen of my inputs window and what happens when i try and use blendshapes combined with the jaw joint