Hey fellas,
I'm working on a digital architectural model, and I'm going to animate a couple of flypasts etc. One of these will be at night, and I thought it would be a nice touch to add a few wandering spotlights and a firework display (the architect is Japanese and a great fan shiny pretty things, I'm sure he'd appreciate a flambouyant animation

!) Now the lights I can do no problem, but I have very limited experience with particles. Can any of you recommend a nice setup to simulate fireworks? Basically I only want a gravity affected burst of glowing spark-tail particles that die quickly with a flash where the rocket explodes. Perhaps a custom attribute to affect when the explosion happens aswell? You wont see the rocket or its ascent. Thanks guys

!
Will.