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MikeWilson 638 posts
Im currently rendering a final image, but does anyone actually know why this happened? It's not a toon shader. + the windex logo texture is ANNOYINGLY STUBBORN.
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zachm 1,230 posts
You use maya right? if so, you should get and use the L_glass shader. I use it for glass and liquid stuff, Trust me, you'll get an entirely different result. Read through this thread on CGTalk to understand it a bit better,
and feel free to download the newest version here:
Then we'll see the true power of windex.
-Z
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MikeWilson 638 posts
its plastic tho!
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kilroy 787 posts
MAX OR MAYA???
kilroy
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zachm 1,230 posts
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MikeWilson 638 posts

the guide doesnt work, and the documentation is confusing. can you send me your mb file so I can see how you set up your model and the mat? I use Maya kilroy
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kilroy 787 posts
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zachm 1,230 posts
Yeah man, no prob. Feel free to pick it apart, but I want to know if you come up with anything interesting...
-Z
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MikeWilson 638 posts
I was just trying to have the label as the diffuse, and the alpha for it in the opacity channel, i seperated some faces so the label is seperate. Right now im rendering with caustics, fg, gi, the whole shabang, ill edit this post when its done.
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MikeWilson 638 posts
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zachm 1,230 posts
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MikeWilson 638 posts
I decided after tweaking it and not getting the outcome I wanted, I made my own shaders.
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zachm 1,230 posts
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flashmasterfong 238 posts