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mahmoudnahmad 1,159 posts
hi guy give me all the crits and suggestions you can thanks this is like 4 hours of work i hope to finish this by tommoro (bad spelling again

)
enjoy
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hype 2,964 posts
looks like a great start, my only concern is that that is a DENSE mesh! (meaning there's ALOT of faces, probably more than there has to be). if you're just doing it as a modelling exercise, you'll probably be ok, but if you intend to animate this guy, that's alot of faces to wrangle.
but, then again, maybe we're just seeing the "smoothed" mesh.
either way, good start
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mahmoudnahmad 1,159 posts
that image is from 4 itorations but the same result can be obtained from only 2 iterations with just a bit of tweaking i am not working on the mouth part
hopfully is will be done tonight so i can get your wonderful crits and adivces
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mahmoudnahmad 1,159 posts
so this is what i have finished tell now still ALOT of tweaking to the seems and the whole mesh in general which i am working on right now hopefully will be done in about another hour
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hype 2,964 posts
once you do the final merging of the mirrored halves, you'll have to work on that seam a little.
and 4 iterations on meshsmooth is HUGE. i myself never go above 2.
by i guess it's dependant on each individuals modelling/animation habits, and what your computer will handle.
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zachm 1,230 posts
yeah man, 4 is way too many iterations. You should really only need one. Two if you're going into the pores on the face. The hardest part for me modelling is picking out where to put detail. I would say that you could get the same effect on this with about a third of the poly's. Play around deleting edges, and look at the polygon edge loop tool in max. I think it's in the edit polygon modifier in max if thats what you're using. or if you're in maya, then its in the cntrl, rightclick context menu. Trust me, it's worth getting those faces down. When you go to UV it, you'll thank yourself for taking a couple minutes to get it right.
-Z