Hey JayG! Welcome to the forums bro
Nice little test animation you've got there.
Here are some pointers....
-It's good to see you're experimenting with camera movement...but right now your camera is WAY to "cg"-ish. That is, it's very stiff....and it's nothing that you'd be able to pull off in real life. When animating a camera, always remember to think: "is this something that could be done practically? (ie...with a real camera)"...if not, keep tweaking!
-The animation right now during the jump is too symettrical in my opinion, at the moment. Try offsetting the animation keys of either arm and either leg a bit, so that both arms don't move at the same time and in the same way and both legs don't either. This offset doesn't have to be very much...just a couple of frames and you'll notice it.
-Currently he gets way to much air for a standing start. Maybe if he was running and was able to spring off something....but he'd have to have freaking amazing leg muscles to do what he's doing now

....I'd personally say maybe give him a running start or something...
Anywho...that's all for now. Keep animating!