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zachm 1,230 posts
Ok, so my new years resolution is to get better. But also to learn more programs and spend less time getting stuff done. So I put in some time on Z brush and started up on this guy. The first image is a rough sketch of where I am headed, and the second pic is just progress after about two hours.
enjoy!
-Z
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JayG 1,164 posts
awesome man. did you start it right in Zbrush or bring something in? I've never used it so not sure how it works.
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Cameron 2,374 posts
Hey mate, that is looking darn awesome.
Keep it up, looking forward to seeing it progress.
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hype 2,964 posts
right on, zach! have you been using zbrush for a while?
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zachm 1,230 posts
Hey guys, thanks!
JayG - I just imported a really simple mesh out of maya, and then imported that into z brush, smoothed it out and went from there.
Hype - I have known a very very very small bit about it, but just went through some training materials the other day. This is actually like the second time i've used it.
-Z
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zachm 1,230 posts
well, It has been a looong time since I worked on this guy, I think I was still working at MAKE actually. I work with some guys now who use z-brush, mudbox, and some other apps that are just getting off the ground, but are in the waaay beta phase. Anyway, It made me remember this guy here, and so I decided to do a bit of detailing on him. Z-brush is still cool to me.
-Z
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JayG 1,164 posts
Tell me all those little bumps and wrinkles aren't mesh. Is Z-brush that awesome? !!
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zachm 1,230 posts
well, it is and it isn't.... Zbrush uses Pixols instead of pixels. This means that each pixel contains depth information, and it generates normals based on that depth information. While it is impossible to get that level of detail without a dense mesh inside zbrush, you can export your maps out to your 3d program, and use advanced rendertime displacement to get the same results without much of a performance hit.
In other, less technical words, yes. It's that awesome.
-Z
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JayG 1,164 posts
Sick.
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Claymation 600 posts
Nice detail zach! I don't really like the corners of the mouth. Other than that, looks really good. It's usually really easy to tell a zbrush'd head from beginners, but looks great!
How many levels did you use?
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Ian Coetzee 22 posts
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Global 1,589 posts
Awesome! - looks like it's right off the set of Star Trek!
I'd second that about under the eyes - seems a little too angular (not so bad if it was obviously boney) But the thing that I'm finding a little strange is the corners of the mouth. Maybe it's the shape, the 'M' shape from the front view. Or maybe it's just a little too fat around the corners. Difficult to explain, but they seem a little prosthetic (wow... that's the second time I;ve used that word on this forum tonight!) kinda like it really is a guy from the set of Star Trek. Anyhoo... not sure what to suggest to to change that - so perhaps I should just stop rambling!
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zachm 1,230 posts
Welllllll.............. here's an update, I meant to thank you guys for the crits, I totally spaced it out. So instead of spending an entire post saying thanksyous, here's some progress.
-Z
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ivanisavich 4,196 posts
Oh wow bro!!! You totally went the whole way with this guy!!
The only thing that seems off to me is there is a bit of a grayscale rim around each eye. It looks like you were aiming for that highlight around each lid that most people have, but it's a little too dull of a highlight in my opinion.
Skin looks great though!
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kilroy 787 posts
holy moly.........that is awsome dude. yeah the gray around the eyes is a bit weird ,maybe lighting or somethng. Still..........this dude looks great.
very nice work mate.
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zachm 1,230 posts
Well, I had a couple hours with Zbrush3 this evening, and I'm sold pretty much. There are a TON of new features that make it worth every penny. I was able to bust out a hand in about an hour for my guy here that i'm making. I don't know everything about his origin, but i'm pretty sure he's the thumbwrestling champ there...
-Z
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Claymation 600 posts
Yeah that's one hell of a thumb!
That's some really good detail. I like. I haven't gotten to try out zbrush3 yet, what kind of new features did you use?
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zachm 1,230 posts
well, you don't really need to use the projection master anymore, and there's a move and pose tool that works pretty well. The shading and lighting obviously got an overhaul, and took me some time to calm down from after opening it up and spinning around a model or two. And basically you can handle like twice the polygons that you could before. So like a bajillion now.
Also, I fixed the thumb up a bit, and I'm on to texturing it here soon sometime in the near future. Yay.
-Z
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Cameron 2,374 posts
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hype 2,964 posts
yeah, thats really cool! can't wait to see the whole guy come together!
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Claymation 600 posts
You don't need the projection master anymore? Like You can put that kind of detail straight on? Sweet!
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zachm 1,230 posts
yeah man. And if you have the right alpha's it's as easy as painting on coolness. It's totally changed the way I work. That's for sure. I wish I would have learned it a hell of a lot earlier.
-Z
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zachm 1,230 posts
so I am feeling like the laziest person alive. I've been working on this guy on and off in my freetime for so long it almost feels like I got a girl pregnant, and instead of a baby, she had this project and i'm paying child support on it until it's 18th birthday or something. At any rate, here's some Z sculpting on it. I know absolutely NOTHING about anatomy, so if any of you guys notice some stuff that sticks out as being obviously wrong that I missed, I would greatly appreciate it.
and Zbrush has a cool feature that spits out a turntable, but I don't know how to make it spin slower. But you can frame by frame it or something.
-Z
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zachm 1,230 posts
so I did some texturing today as well. Here's an update. I've got some armor and stuff coming, but I wanted to putz around with some other cool stuff.
-Z
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ivanisavich 4,196 posts
Hey hey! Now we're talkin
Couple of anatomy comments:
-the main thing I'm seeing right now is the fact that he's basically lacking delts. The pecs shouldn't connect smoothly all the way over to the top of the shoulder/bicep like that (they should converge with the deltoid head, forming a ridge over the bicep), and there's no rear-delt definiton in his back. (ex:
http://www.teamlewismuscle.com/Images/C ... eDelts.jpg)
-the quads should go down almost to the knee...or at least there should be a bit more of a bulge at their insertion point near the knee...right now they insert midway down his leg and there's no defintion at their insertion point (ex:
http://www.bodybuilder-photos.com/galle ... G_1410.jpg)
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zachm 1,230 posts
Cool Tyson, thanks for the reference man, that stuff was great. I made some more definition, and also began doing some detail on the face as well. Here's an update....
-Z
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ivanisavich 4,196 posts
Hey zach those pecs are looking much better now!
I'm digging those veins on the face too

....don't forget the insanely-cliche "scar running across his right eyelid" too

Here's a ref
http://www.lionking.org/imgarchive/Act_ ... Reason.jpg hahah
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BColbourn 2,323 posts
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hype 2,964 posts