Well, I can't remember the last time I had something in the factory here! (have I ever?! hahaha)
Anyway, doing an effect for a friend of mine. I really didn't want to, since I've kinda swore off freelance effects so I could concentrate on my own short movies, but whatever. You know how friends are.
So, he made a horror short movie, and there's this final shot in it where the dead guy has to be lying on the ground, the camera does a slow pull back, and there's supposed to be blood pouring from a huge gash wound in the guys stomach. It's suppsed to spill out and at the end of the shot, form a very subliminal, rough angel-wing shape. I couldn't be on set that day, so I gave him some track markers to drop around the shot, which he did. Here's a still:
So, first I tracked the shot in Boujou. Here's my result.
http://www.mackdadd.com/CG/Blood/Hype_b ... boujou.mov
I always seem to have trouble getting a 100% perfect track out of boujou. I mean, it tracks awesome, but it's never lined up in XYZ sapce like it has to be, and when I stick in test objects, they tend to drift sometimes. I don't know enough about boujou to really tweak it.
So I came up with an idea to try a 3d track in AE. First I tried the technique described in Mark Christiansen's amazing book, and while that is an astounding technique, It's based off of a 2 point track, and here, because of the camera move, all four points are neccessary. The track using his technique didn't work, then. Then I got it in my head that it might be possible to pull it off with a corner pin and a precomp. Here's the result of that.
http://www.mackdadd.com/CG/Blood/Hype_b ... ack_AE.mov
Better, I think. Yes, it drifts, but that's because I altered the scale of the precomp once the track was done and applied. Before I altered the scale, it was rock solid. Unfortunately, because of the way corner pinning works, the precomp cannot extend past the imaginary rectangle made by the tracking markers.
I'm still working on that. I think there might be a way using the "grow bounds" effect in AE, or maybe by using another precomp. I'm not sure yet, but I'd REALLY love to be able to do simple 3d planar tracking in AE.
So, I did some tests. My first was just for fun, to see how a Glu3d sim would spill out liquid. Looks like crap, but its funny.
http://www.mackdadd.com/CG/Blood/Hype_blood_test_03.mov
The second is much better. Animated splines. I obviously didn't spend much time on lighting, textures, or compositing.
http://www.mackdadd.com/CG/Blood/Hype_blood_test_04.mov
So, he wants this done by the end of the month, but I've got my own things going on, so I'll get to it when I get to it. But it will be done at some point.
I may shoot practical elements tomorrow.