Well, Unreal Tournament 3 and Gears of War are coming to PC this year, so I'm making some static meshes for whenever they get here so I can import them into UnrealED and go to work.
Started on this yesterday. Needs a lot more work, but this is just the beginning.
Feel free to offer suggestions on improvement, but it needs a lot more "atmosphere" debris, plants, vines, etc. to give it more character, so it's rather barren right now while I figure out the layout of everything.
Also, since this is meant to be played in realtime, poly count has to be kept in mind, which right now, I'm doing quite well I think on the poly count.
I'm going for something like this,