Trying to work on a mod for Crysis. The mod is called "Post Effects" and it's my first mod. I'm using it as a learning experience mainly, but also just enjoy this type of work. For a while I was unsure what area I would like to pursue in CG, but I like environment/asset/prop work the best.
Anyway, here's the latest WIP image.
This is just with a diffuse map.
And here's some more stuff,
Here's some "trash/debris" stuff I'm working on for just miscellaneous stuff, and also was practicing using a "texture atlas" so that there would be less CPU hits when loading textures,
When I worked at UPS, I saw these about every morning,
More here,
http://mods.moddb.com/9690/post-effects/