Hey all,
I've been working on a spaceship model for a couple of weeks now, and finally had time to throw basic shaders on it today and add some post effects .
I'm not sure what direction I want to take the rendering style of the ship (I.E. realistic textures such as rust, scratches, etc. or if it should be more stylized with minimal layered textures and basic shaders) So I would be more than happy to hear what ya guys think.
It was orignally intended for this space race animation I had in mind, but I'm rethinking a few things so for now I'm going to leave it as a still...
I used 3ds max and Vray.
Here's a comped pass, followed by the AO and wireframe:
Thanks!