Hey guys graduation is around the corner (December 12th) and I'm pumping out one more piece for my demo reel.
its not done yet as you can tell being in the factory section but its getting there. I wanted to concentrate on not over acting and so far I think I'm on the right track
I'm not a huge fan of the pointing the entire time, and you're losing silhouette on his arm throughout. At this early stage I think you might want to rethink your staging so we can see that arm in sill and get his torso moving a lot more through those points. You can still be subtle but you've gotta loosen him up ALOT.
I know it's still early for curve crits but just remember to have his other arm not floating around like that in linear.
What's the line from? I recognize the actor but not the movie.
When he is at rest his visual focus is on something else more screen right, then he looks to his target around frame 12-15. Not sure if it's intentional but I noticed it right away.
On the weight shift from 0-12, his hips aren't arcing. If you stand up and do it you'll notice your hips rise up in the middle and settle down so there's your arc. Easy fix.
If you watch his hips from frame 12 and on, they barely move at all even when he is fiercely pointing. I think you can still loosen him up substantially without losing the subtle feel to it.
Like on 35-46 his torso twists but hips stay stationary. I think that's your main issue with the stiffness at the moment. Figure out how to get the hips involved subtely so he doesn't look so stuck. Remember to check your arcs throughout as well.
Those hand poses like on 28 where he's covering up his own silhouette can be easily fixed. When you're coming from 23 his arm is down then he brings his elbow up, try using a reversal and having his elbow come up beyond his hand, or something like that. With so little movement it just seems like you shouldn't need to have any bad sills.
The other hand is still doing nothing important which is fine, but it's distracting. Perhaps you could think of some secondary action for it, or just work on it's subtlety.