Here's another piece to the bridge, this will be the corner/column pieces (1 at each corner, so 4). I'll probably rearrange the model too, but use the same texture, to conserve memory usage and give a little variety to the mesh.

Some things to do to this one are,
(1) Add some more noticeable break/damage around the brick area, and make the final normal map, as right now it's only using the base normal map from the high poly, and then also of course the specular map, etc.