Hey everyone!
Now that the texturing session is over, we will be moving on to the rigging aspect of our characters!
Please note that because rigging would simply be too hard to judge (based on a number of factors)...this is simply a WORKSHOP to prepare you for the animation contest

There will be no voting at the end of the rigging phase. Your prize is simply having a character that is ready to animate!
Here are the guidelines:
-Even if you did not participate in the previous modelling/texturing challenges....you may still enter this one, and may rig any character of your choice. The basis of this challenge is to practice your rigging skills so you may rig any character of your choice
-That being said, those who did enter the previous challenges should be rigging the character they made in them! (hence the whole point of this progressive challenge

)
-Be creative! Try out new things! Squash and stretch, F/K I/K switches, morph targets, custom UIs, custom wirings etc etc are all examples of cool features you can add to your rig. Don't just make a few bones, hit the "skin" function and call your rig finished! Challenge yourself!
-Whether in the form of written description, images or animations, you should be posting your progress and explaining to us the features of your rig as you go along
Now go setup a cool rig so that you'll have something to animate in the animation session!
Btw....thread title etiquette is the same as always:
PC Rigging: Your Name