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ivanisavich 4,196 posts
I'm in
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ivanisavich 4,196 posts
Ok...I FINALLY have some freetime....so will post some updated soon
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ivanisavich 4,196 posts
K....here are my homemade bones:
Next I've gotta setup all the IK limits etc....FUN!
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Man, that looks so simple compared to Maya... What was I thinking...
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Franklyn 553 posts
is he going to have an independent facial rig or are u going to do morphs ? oh and btw those are just modeled boxes right ? . if so why dont u just use bones :S ?
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g3org3 355 posts
It is probaly so he doesn't actually have to have the model showing in the scene while he is animating. With the boxes modelled like this you get a good feel for what the character looks like etc.
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ivanisavich 4,196 posts
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ivanisavich 4,196 posts
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Global 1,589 posts
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ivanisavich 4,196 posts
Yea sorta....plus you've got to align them correctly for things like stretchy bones to work correctly....and clearly my boxes were not lined up because I had tons of errors with the squash/stretch.
That being said....I did the bones thing instead and now everything works great!
Here's a video clip giving you a taste of the stretchy action
(Btw...you'll notice that he stretches but doesn't *actually* squash...that's simply to avoid some unwanted deformations that true squashing would potentially cause)
*Thanks to Michael Comet for the info/scripts that help with the stretching
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Global 1,589 posts
Stretchy yayness!
Didn't realise you could just drag out an ik handle and have it behave like that - looks fun, is the scripting quite complicated? Alos, does it stretch when the root or chest moves? And what screen caputre are you using?
Sorry for my many questions and many bad typos and grammar and spilling.
*Global takes his medicine and calms down*
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ivanisavich 4,196 posts
*hands global Valium
Hey man
a) The scripting isn't too complicated...just a few lines of code which control 2 things.....1 script allows you to drag the ik handle around and stretch the arm that way....the other allows you to set the length of the forearm/upperarm while maintaining proper IK (similar to the stretch you can achieve with the LowMax rig).
b) Sorta......it's kinda weird. If you move the root/chest/clavicle it doesn't appear to stretch at first....but once you grab the IK handle and move that the stretch "pops" into place. Not necessarily an error/bug....just more of a manual update thing. I'll see if I can't fix the scripts to compensate for that.....
c) I'm using Camtasia for the screen capture
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ivanisavich 4,196 posts
Globes:
I fixed the script thing you mentioned.....nwo when I move any part of his body, the stretchy limbs adjust and stretch....so for example, if his clavicle/spine stretches his arm past its full IK extension, the arm will stretch
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Global 1,589 posts
Cool! I can't wait to see this animated!
btw, do you have to be careful about the way you arrange the hierachy and put the rig together if you want stretchy yayness?
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ivanisavich 4,196 posts
As long as your IK chains are properly setup, the yayness is good to go
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ivanisavich 4,196 posts
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ivanisavich 4,196 posts
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Global 1,589 posts
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ivanisavich 4,196 posts
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ivanisavich 4,196 posts
Hey everyone...well...he's fully rigged now!
Here's a teaser frame
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Dave 18 posts
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Cameron 2,374 posts
I agree with Dave, very cool character mate! Very animated (expressively not physically) and very stylised.
Does look a little like u though!
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ivanisavich 4,196 posts
Here are some shots of the rig:
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BColbourn 2,323 posts
have i mentioned lately how mcuh i hate you?
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ivanisavich 4,196 posts
Well...no, but I guess I need a refresher
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BColbourn 2,323 posts
i have a question actually, how did you get the eye lids to blend in with the face and still deformable as if slicing a sphere?
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ivanisavich 4,196 posts
The half-spheres are treated as bones in the skin modifier....so I just typed in the weights for all of the vertices I wanted it to affect and presto...it worked just like a bone
I'll post a video of the rig in action in a little while (an hour or so)
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Well well well. Holy shit. Can I say that word here? Too bad! I stand by it!
Unreal man.
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ivanisavich 4,196 posts
Arg!!!!!!! I went and made a 10 minute video showing all the parts of the rig but my stupid computer crashed while saving the screen capture file!!!!
It's 3am and I'm too tired to redo it....so you'll just have to wait for some actual animation tommorow
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Todd 84 posts
But i want it now
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Weider 281 posts
anyway, thanks a lot Tyson for the sceenshots, I'm sure it helps a lot the animators on the forum, let us learn something about your work. Keep it up!
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ivanisavich 4,196 posts
Well...I hate to disappoint again....but since I spent the majority of the day trying to find a good sound effect to use for the quick animation I wanted to do, I didn't actually have time to get to any animation today
It probably won't be till Saturday-ish now until I'll actually have some animation to post....but in a little while (tonight still) I'll be posting a teaser shot of the animation

(I've set up the scene and everything so that's what I'll have to show)
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ivanisavich 4,196 posts
K...here's a still frame from the animation!
Teddy's been BAD!!!
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Maria 164 posts
Fantastic! Golly, it looks like Pixar.
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Aden 622 posts
I HATE YOU!!!!!!!!!!
Dude that seriously looks awsome!!! excelent work man! cant wait to see the animation!
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luke 216 posts
NOOOOOOOOOOOOOOOOOOOOOO,
Dont Hurt The Teddy!!!!
Good work
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Bardur 78 posts
WOW! Holy C**P THIS IS AWSOME...
man you good. i the light.. and i also FREAKING LOVE that character
Nice work.... please don?t kill the teddy bear.. hehehe
EDIT: ivanivice.. is the handle on the wrong side of the door?
it looks kinda odd... i looks as if the door is opend inverse.. but the handle is at the hinge part of the door....
Regards
Bardur
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ivanisavich 4,196 posts
Thanks for the comments everyone!
Bardur: ...no...the door opens inward which means the handle is in the right place. I can see how it kinda looks odd though...but that'll all go away once you see the animation
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Dave 18 posts
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ivanisavich 4,196 posts
Here you are Dave:
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Dave 18 posts
Christ.. can you say." SIMPLE " ?
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BColbourn 2,323 posts
agreed with watermonster, looks like something from pixar. tyson you never ever cease to amaze me
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ivanisavich 4,196 posts

...is that a good thing or a bad thing?
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Dave 18 posts
Yoou know you should do a tutorial on how to model,rigg and light something like that character..Im sure it would be a forum hit !
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Weider 281 posts
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ivanisavich 4,196 posts
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BColbourn 2,323 posts
<3 scanline and tyson's awesome use of it
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You know, I wouldn't know otherwise, but I think this "Tyson" guy is actually a team of three or four people. It's the only way...
Awesome stuff.
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ivanisavich 4,196 posts
AMINATION TIME!111!1!!111!!!
Here you go guys:
http://www.tysonibele.com/Main/Animatio ... _anim1.mov (1.2mb Quicktime)
By the way....I've decided to do a small series of animations with this character and his teddy bear(s), so stay tuned for more! ...and of course the animation challenge is coming up soon too....so it's going to be party time in the animation district!