Hahah you got it hype....although it's not quite as exciting as you've imagined....we're doing a spot here at work that requires raindeer pulling santa's sleigh......and I didn't want to animate the sleigh and then have to manually do some guesswork when it comes to the pulling motion of the reigndeer......so I wrote this script to do it for me.
I didn't show it in the video because I only showed what a negative frame offset looks like, but if you change the negative offset number to a positive, the tentacles/tails/whatever will rotate inversely to the way they would when they're being treated with secondary motion. When the offset is positive, it gives the illusion that the top-level parent (in the cases of the videos, the sphere) is receieving the secondary motion, and as we travel down the chain we get closer to the end bone which appears to be generating the primary motion.
Coles-notes/de-jargonized version: If we change the offset to a positive, instead of looking like the main, rotating object is affecting the child objects through secondary motion....it instead looks like the main object is the one recieving the secondary motion as it's being "pulled" around by the child objects (ie.....santa's sleigh being pulled by reindeer)
Haha....wow that was a mouthful for something so simple

I suck at words.
Here are two quick playblasts showing what I mean:
Secondary Motion:
http://www.tysonibele.com/Main/Scripts/ ... motion.mov (450k)
Inverse Secondary Motion:
http://www.tysonibele.com/Main/Scripts/ ... motion.mov (450k)