Hey folks,
Saw some cool scripts over at Orbaz.com that inspired me to try this out...
Basically, the idea is to get particles to drive mesh deformations.
First, we cause our pflow system to generate 1 particle at each vertex point on our target mesh, and then we lock all of the mesh vertices to those particles.
Once we do that.....we just setup the particle system like we would any particle system (adding forces/deflectors/speed operators etc etc) and voila....our mesh transforms to whatever shape the particle cloud forms!
Here are some example playblasts of the type of thing it could do:
1) In this playblast, I added a pbomb and a planar deflector to the Pflow system, and once the scripts are executed on the Sphere mesh, it gives us a weird balloon-breaking type deformation.
http://www.tysonibele.com/Main/Scripts/ ... eform1.mov
2) In this playblast, we simulate mud/footsteps by generating the particles over the surface of a plane, and then by adding some collision events to the pflow system to simulate mesh displament.
http://www.tysonibele.com/Main/Scripts/ ... eform2.mov
As for downloading the actual script...although the script is pretty solid so far, there are a couple of things I'd like to fix before posting it