well, i think i've reached my limit with Maxscript. it's hard. i still think its magical what you guys are able to accomplish with it.
i'm happy i managed the beginner stage pretty easily. i just can't find enough info in the help files or online to learn what to do next. i'm just one of those guys that isn't cut out for coding, and i am okay with that!
i'm not giving up yet, i'm gonna keep plugging away on it, but i'm not expecting it to progress past where it is right now. some of the things are just to complex for me to get at this stage in my maxscripting.
i at least understand maxscript now, and could maybe even look at some code and try to decipher what its doing just by reading it. thats alot further than where i was 2 weeks ago!
i'll keep going, just not as gung-ho as i have been. it's exhausting to work all day on something and not get very far on it. a week of doing that is plenty for me. like i said, i'm not giving up entirely. i'm reluctant to add things i see in the scripts you guys have created unless i understand what its doing, so i'm trying not to just copy the code blindly. if i understood what the heck it was doing, i'd happily copy it. but if i put something in there, i really want to understand what it is i typed. and there is just no info on controlling randomizing variables with sliders - in fact, there's only one page on sliders in the help files, and it doesn't explain very much about them at all. so thats been driving me nuts. i could go on and on, but you get the idea.
i'll try to post my code tonight or tomorrow morning. it puts omni's at every vertex, shifts them a little off the surface, makes the base object non-renderable, and turns shadows on if you want them. the things i've been trying to do are:
1) - have a slider that, when at value 1, all the lights are default white, but when slid to 10, makes them all different colors, and the values between 1 and 10 would control the saturation of the color.
2) - have a checkbox that made them volumetric, with some presets that didn't make the scene too heavy to render (cuz there could be a lot of lights depending on the base object!)
3) - have a slider that, when at 0, left all the lights at a default multiplier of 1, but, if slid to its maximum, animated the multiplier based on an animated noise pattern, so the brightness ebbed and flowed through all the lights during an animation.
i'd also like to make all the lights references of each other like Franklyn's does, so they could be adjusted with one set of settings in the light lister, but i can't grasp what he's doing in the code exactly.
oh, and the vertex linking. crap, that's hard!
that, to me, is hard stuff to do. super easy if i could just use regular Max to do it, but the listener doesn't really get all that across properly.
as i understand things you guys are doing, i'll add stuff to mine. but i'm not expecting miracles by thursday!