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bhnh 75 posts
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ivanisavich 4,196 posts
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bhnh 75 posts
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bhnh 75 posts
Just to follow up on on the topic for the sake of anyone else trying this, the problem is that apparently a scripted paramWire.connect2Way simply doesn't animate in Max9 and higher; a one-way scripted paramWire.connect animates just fine. A pain in the arse but I can work around it. May I safely assume this qualifies as a bug?
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ivanisavich 4,196 posts
Hmm that's weird....did you find out through some bug report that a 2way wire doesn't work? Or did you just figure that out through trial and error?
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bhnh 75 posts
Nope, no bug report. Just tried every variation I could think of. Didn't matter if the objects were created manually, in the Listener or in a rollout. Different ways of implementing the 2-way were animatable until the command was placed in a rollout. In the case of using the rollout, when one object is rotated with AutoKey on, both objects do rotate in tandem; keyframes are created; but when the ani is scrubbed or played, nothing happens. Again, this is only when the link command is in a rollout.
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ivanisavich 4,196 posts
Hmm very odd...
Have you checked the maxscript listener to see if any errors are being reported during the creation of the wiring setup and/or during the testing of it?
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bhnh 75 posts
No errors reported at any point in the process.
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mcernusca 113 posts
I can't re-create the problem. Works fine here max 9 SP2 32 bit.
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bhnh 75 posts
Well, that's weird. I've tried it on two different machines and have consistently run into the problem. Did you copy and paste the code posted above, or did you write it from scratch?
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mcernusca 113 posts
Ran your code, hit create boxes, then hit connect. Turned auto key on and rotated the first box on Z over time.
I'll try it on another machine that doesn't have SP2 installed, maybe there is something there.
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bhnh 75 posts