Please let me know if you have comments or suggestions.
Thanks,
Jason
PolecatIV
51 posts
20 Aug 2006
Niceee! Maybe just the eye control, I think for an animator it's more easy using a system that uses a control where the eyes are point at. Just a nurbs object and aim constrain Nice facial rig!
mahmoudnahmad
1,159 posts
20 Aug 2006
that is great i bet your will get famous in no time great work and thanks if i use it ^_^ any way can you maybe set a video tutorial on how you made him i am sure people will love you for that any way TOP NOTCH WORK nice facial too
ALi
608 posts
20 Aug 2006
That's great. I really like the face. however I agree with PolcatIV about eyes control.
Yeah nice one Jason - i had a play around with him yesterday, and he is great. Im gonna use him in one of my animations. Great stuff!
baskin
3 posts
21 Aug 2006
Hi everyone-
Thanks for all the great comments! Yes, I agree that many animators find it more comfortable to just use a simple aim constraint with the eyes. I've just added one to this rig, which you can activate by selecting the eye control and sliding the "useLocator" attribute up to 10.
Please let me know if you have any other comments or suggestions.
Thanks very much,
Jason
PolecatIV
51 posts
21 Aug 2006
You're welcome! I'm glad you accepted my advice
baskin
3 posts
22 Aug 2006
Hey everyone-
Here's one last (hopefully) revision that addresses a couple minor issue. Now the feet can be rotated more directly using the rotate manipulator, and the thumbs have a better range of movement.