Oh man, this is gonna be a showdown between the two of them
Model seems pretty legit, though I think the gray material could use some work to make it less plastic or something. Other than that, let the fight begin haha
this is rather nice... here is what tyson ment about the rim light
when you setup lights for your object or anything you do in 3d, you usualy try and do a setup called the 3 point lighting. it consits of 3 lights that are:
- the key light: it will give the main ilummination to your model... for example, lets say you have a model sitting outside in the sun, the sun would be the key light
- the back light/ rim light: it's basicaly a secondary light that will be positioned behind your model. it's often used to gime more volume to your object
- the fill light: it will be the light that will light up your model where it is not lit that whay you wont have pitch black areas in your model
here is an example:
-your object = O
- key light = 1
-back/rim light = 2
- fill light = 3
2
l
l
O
/ \
/ \
3 1
(this is just an example, cause you place your lights where ever you want to)
you can also of course add more lights depending on what your after
i hope you understand me.
basicaly what tyson is telling you is that you should try adding a slightly blue tinted light behind your model..
god, i'm loosing my english, this is not good
anyway, hope this info helps you (you can also check my video tut for a practical example and more details)