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Claymation 600 posts
I started a werewolf a few months ago for a client. After about 3 days I was just about done rigging it when they decided they didn't need it after all. So last week I had some down time and decided to finish him up for fun. This is a test I did to try out the rig. It took about 5 hours total to animate. There's some sound too I threw in there.
Enjoy!
*EDIT* I needed to take down the animation for now due to new developments.
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ivanisavich 4,196 posts
Haha...nice dude! I'm just curious...what kind of fur system did you use? From the preview it looks like it's just a fur texture + alpha on planes scattered over the mesh (similar to the way it would be done in a video game)...but it might just look like that because of the compression....
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zachm 1,230 posts
that's pretty cool man, the fur all feels a bit rigid, like it would be nice to see it a bit curlier and stuff, with maybe some thinner spots around the chest and all that sort of thing, but I love the cropped tail. It makes it scary the way baboons scare me. ugh. Great work man.
-Z
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Claymation 600 posts
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hype 2,964 posts
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Claymation 600 posts
Well we had a meeting the other day with the client, and we showed them this animation just for fun, and they decided that they might use that character after all. So I need to take down this animation for now since it's all still in production and all that. Sorry!
But now you might be able to see him on tv soon.