Ok heres small update
http://s37.yousendit.com/d.aspx?id=10IG ... T7FVPIDVUZ
Im not sure what I should do with arms and for some reason they snap worse then first animation.
Heres an excerpt from site where I downloaded rig.
-- Arms --
Arms are ik/fk switchable. The ik/fk switch is found on each hand rotation control.
Fk: is pretty obvious, the elbow bend is found on the shoulder control. (use the middle drag functionality of the channel box).
Ik: Use the boxes to move the arms. Use the triangular pole vectors to point the elbows.
Most of the arm controls have parent constraints so the hierarchy of animation can be altered. These attributes can be animated mid way through an animation. The attributes start with Pos_ or Orient_. Make sure the values of these attributes on each control add to a total of 10 to stop weirdness occuring......
I dont really get the last part of excerpt, but maby thats way the arms are acting funny.