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luke 216 posts
this is a lantern i initially started making for a game that a friend is working on, so it was a really low detail lantern as shown in fig.1
Fig.1
Then i thought about it 'hey, that looks kind of nice' so i worked on a basic texture and a bump map (subtle bumps) to make it look more like an object, this can be seen in Fig.2
Fig.2
Soon after i had done this i showed a designer from a CG forum i post on,(i shall not post the link because i do not know SimplyCG's views on plugging other sites) the designer told me that if it were to be a candle holder it would be in my best intrests to show that there is a candle inside, so i set about adding a candle. the progress is in Fig.3
Fig.3
Looking good i was thinking.. then it dawned on me.. there is no way a candle would stay alight ... there is nothing to stop the wind blowing it out.. and more to the point the candle is giving off no light.so i added nice glass 'walls' to the lantern and added a orange tint to the inside lighting rig. this is shown in Fig.4
Fig.4
I am Curently working on adding a flame to the candle. this will be animated so i will find a host for the video and let you guys see it when i am finished... untill then observe the pretty render that is Fig.5
Fig.5
Alot of work has been put into this relitivly simple model, so what do you think ?
edit:
things to be done:
Add an envirnment.
Add flame to the candle
Add designs to the lantern
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troubadour 207 posts
nice...the light (without a flame) is already very good...
i'm sure it'll be great with propper textures and environment...
be sure to bevel your edges for nice reflections
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Franklyn 553 posts
that seems awfully highpoly for a lowpoly model.
the cylinders are all 18-32 sides , same goes for the cone . whats the count on that ? im guessing atleast 2500
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luke 216 posts
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troubadour 207 posts
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Franklyn 553 posts
you should nomral map all the data onto a lowpoly cage. easier said than done.
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Suspect 21 posts
yes.. where is the flame?