hey all,
Thanks for the great comments!

I just happened upon simplycg a little while back and I'm really diggin the forums here so far. There are many talented people around here!
Back on subject though.... Sorry I haven't responded for a while, I started freelancing up at Digital Kitchen in Seattle about a month ago, and have been slammed ever since

so I haven't have much time to check around on forums. But anyway, don't think I'll be able to put together a tut on this project Artflame Noir, but here's a brief description of what/how we did the spots:
For all the 3D we used Maya. The majority of the texturing was accomplished with a few matte paintings. We noticed most of the footage was centered around the "key" of the bball court, and our CG set would only been seen from a few main vantage points, so it made sense to just use a few camera mapped matte paintings for the bulk of the texturing. We basically just set up 3 locked off cameras (one looking toward the back wall, one looking toward the window wall, and one looking toward the wall with the hoop on it) then used renders from those camera to create matte paintings. Obviously that technique wouldn't work for most projects, but for this one it seemed like the right technique and actually ended up saving us loads of time.
All of the compositing was done in After Effects.
We also tracked all the footage. For that we used Syntheyes. It's a good program... it doesn't seem to get as much recognition as Boujou, but it does an amazing job, and personally, I'd use Syntheyes over Boujou for most things (but that's just a personal preference).
We also used Photoshop for pre-viz/conceptualizing the environment...
that's it in a nutshell. Thanks again for the great comments!