erm.....that's the final? i'd suggest accentuating the front of it in photoshop, adding some contrast and depth to the image. right now it seems kinda flat.
g3org3
355 posts
24 Oct 2005
. Also the 'X' part of the box (not sure what else to call it but it is basically like a big x over the entire thing) Well that should atleast of somesort of bump map on it. Looking at mine it is bumpy. For the rest of it add a falloff to the reflection part of it and make it a bit less reflective. THe lighting needs some improvement. It almost looks like you just added a skylight or something. Look up three point lighting to get the basics. THe circle thing on the top should be almost in an indent. (well atleast mine is). THe ridges on the side are to constant. They start out thick near the centre and get thinner as they move away. Also they are shorter then are higher. (It's hard to explain.)
By the way. It looks awesome.
santudo
9 posts
24 Oct 2005
Check out the reflections, and make sure you add fresnel to your shader to achieve the plastic look of the box and the green logo on top, otherwise surfaces will look like a mirror like the floor. You also need to lit the scene a bit. Other than that, the modelling its looking good!
7thTheory
24 posts
25 Oct 2005
im only a beginner you know so dont go hard on me
as a new user of 3DSM (1 1/2 months experiance) i have yet to learn new things so from what i already know i used.
but thankx for the comments anyway.
Adam Chase
72 posts
25 Oct 2005
there not being hard on you its called giving advice.. and i agree with te thigns they said