Ok Stop...Hammer Time:
The follow-up platform is built along with a lower platform and a walklog which goes to and fro...the walk log isn't official, im probably going to make it a cylinder which rotates as force is applied which will be interesting and underneath it im going to put the "bottomless pit" or what would appear to be a bottomless pit...maybe not, maybe just a big hole with spikes sticking out of its inner walls to compensate for the spikes which were originally to be under the monkeybars which im now changing and putting fire coals under it etc...(i hope he's wearing thick boots

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I've taken into account what you've said about irregularities etc, at this stage im pretty much just trying to build everything and then make those sort of tweaks if necessary. I originally wanted it to be as clean as possible render wise and geometry wise but i guess it wouldn't hurt to kinda break the connection on that just a tad so yes in future updates you'll more then likely notice more irregularities. Oh and dont worry, he'll more then likely fall off of something during this course, sadly he wont die, PG13

hehe
p.s. the platform closest to the camera isn't official, it was more to show where the walk log will lead to, i might keep it but depending on the next "obstacle" i might have to alter it or hold it for anther place i could put it. p.s. the next obstacle is a walk path which has big spiked balls swinging across it hehe, but theres a catch, it aint thaaat simple or that boring, updates on the way people.