for those of you who do not know what an imp is its a mischievoue fantasy creature.
heres the texture
yes its a 512X512 ...its extremely hard to texture(im literally pixel painting

) but its good practise because even though the limitations of engines are expanding you will always need to know how to optimise your work.
heres a render with just the textured parts so as to get a better idea of the work done
and last but not least the actual model
NOTE: this model was NOT created or unwrapped by me its part of an ongoing workshop at the polycount forums.
heres a link to the thread
http://boards.polycount.net/showflat.ph ... ge=0#71655
i'd like to know what you think of my texturing style and maybe things i should include

?