I would agree with diemacht on his comments, It looks like your fire is on top of your smoke in most of these.
Some nice AE tricks which help alot with fire is to render it a little on the redder/orange side, and then in AE dupe the layer and change it to an add layer, then blur it a little bit, and dial back the opacity to taste. This gives it a nice healthy glow and is super handy to make fire.
Another thing that I couldnt quite tell, but it looked like it, was the blur method that you were using for the out of focus stuff at the beginning of the shot. Now i couldnt see it exactly because of the compression, but I would always go with a "lens blur" instead of a fast or gauss blur. It gives you that awesome bokeh
http://en.wikipedia.org/wiki/Bokeh effect. Which i personally cannot get enough of.
One last question, for the rocks in that last one, they seemed a tad bouncy. I am assuming that you are using particle flow. Well something that I often do for rubble is to send them out of the event after their colission (after "n" bounces) and in that new event have a drag force that is 100% in z, and 50 or so in x,y. That way you get a little slide in there, as opposed to a dead stop. Also you can manually set the particles rotation in there, so you can have particles that dont seem to be standing on end or a wierd angle (not that you have any) and inbetween those events you can use the new test "send to rotation" so they dont pop.
Anyways this is looking nice, each one is better than the last. Looking forward to seeing the next one.